In this 2-player game using all Queens, you'll have to plan your moves carefully as you outwit your opponent to get four Queens in a row. Just like in a game of Chess, the all-powerful Queen can move any number of squares vertically, horizontally or diagonally. The only difference is that pieces can't be captured. Stay alert and exercise logic as you navigate the board to get your Queens in a row.|
Think Fun HistoryThinkFun was founded in 1985 by husband and wife team Bill Ritchie and Andrea Barthello. Bill was a born puzzler, so defining his dream company was no challenge, but the 80's were a tough time for toy companies. Retailers were moving away from games, and the Rubik's Cube, which had broken through in the mass market, was losing popularity.
No stranger to a challenge, Andrea vividly remembers the day she pulled up in their driveway and declared, "We can do this!" In the early years, Bill and Andrea's basement served as assembly line, home office, and distribution center, and our first product, the Hexadecimal Puzzle, was born right out of that basement!
Despite humble beginnings, Bill and Andrea founded ThinkFun, originally called Binary Arts, with a noble mission, "To translate the brilliant ideas of the craziest mathematicians, engineers and inventors into simple toys that can be appreciated by boys and girls around the world."
Over the years, they have strengthened their commitment to creating products that naturally inspire learning, spark creativity, and build problem solving through play. They continue to push into new frontiers with mobile apps, online games, global education programs, even brain research… all this and they're STILL creating incredibly fun, innovative new games!
ThinkFun was founded with a dream of changing the world through play, and at 25 years young, they are living that dream. Today, ThinkFun is a respected global company represented in over 60 countries and translated into over 20 languages.